There are many things i wanna talk about. But for my first ever article there are so many things i wanna talk about like Early/mid/late game decks. Or Trap card choice./archtypes / Side decks/meta play/staple cards/save pushes/how can we reach the later stage of the game whitout getting crippled, god so much to talk about. But for today my first ever article
I'm going to try to teach you guys something about imbalances trying to make you guys c things that you haven't noticed before.
You probably think oh he means Imbalances that overpowered thats imbalances thats not allowed!! no no no, every deck has imbalances. Imbalances in a way of My deck is good vs X but not so good vs Y. Lets even say it easier I'm good vs decks that swarm a lot. I'm not so good vs decks that rely a lot on traps. Right so we can say My imbalances are I'm good vs swarming stuff but not so good vs trap heavy play.
So what does this mean? Well we can say something like My monsters are good vs the swarm tactics but i seem to b verry vunturable against the trap play. So what can we do about that? Well we can say something like my monsters whit monster destrucktion. So i don't need monster destrucktion as much as i normally would. Humm that should get you to think. Like we play monsters whit insane monster destrucktions like Absolute zero or Yubel or we make verry easy black rose dragons well than we don't really need our mirror force. Or we don't really need that bottomles that oftenly just gets splashed in. I think thats something verry important to note. How many of you have ever had that point where you were building a deck and you had a couple of slots left for cards and you were like oh lets just throw in a bottomless? just becouse "its a good card' just to fill up that deck. Thats just 1 of the key mistakes ppl make when a deck is gettting made. When you add a trap or spell card you wanna fix your imbalances as much as you can.
Lets make a verry easy example. Lets say we play blackwings. Where are my blackwings good against? Well my blackwings swarm quite fast so we can say if he wants to out summon me thats most likely not going to happen. So we can say something like we don't need a whole lot of cards outside our blackwing archtypes that help us swarm more.
Lets c we can swarm so we might run out of hand quite fast. We might wanna make sure we can support the swarming by having a lot of stuff in my hand. Or we wanna make sure we aren't going to get nuked. How many of you have ever had like 5 cards on the field and than got black rose nuked and the game became a 1 sided rape in your opponents favour?? Don't b ashamed happend to me a million times!! So we wanna make sure our stuff survives or we wanna make sure we aren't going to get nuked down so what helps us whit preventing us from getting nuked? well something that negates destrucktion we might wanna make sure we have a stardust out when we summon as much stuff as we can when we attack for game. Or we add a starlight road its situational yeah but its just an example.
Thats going to be it for today. I hope you all liked it I'm going to try doing these things daily. For the time being i'll post them in my room but i hope I can put them at a guide page or something like that would b verry cool. Please leave a comment tell me if you liked it or not or if you want something to b changed or if you have a question go ahead! Also if you haven't read the article above here please go ahead it wasn't written by me but yeah its really good imho. Please 4 give me for my bad grammer/spelling I'm not english am dutch ^.^
<3 you all
please also read this article about war decks especially if you are in the war team
https://airknightrevivalclan.forumotion.com/t483-second-article-28-1-2011#2150-TheSane-