ThePro Avenging Knight
Posts : 43 Join date : 2010-08-30 Age : 28 Location : Norway
Arc Profile Info War Team: AP: 1000 Warning: (0/0)
| Subject: ThePro's Gravekeeper deck Mon Apr 18, 2011 12:05 pm | |
| This is my gravekeepr deck which iam testing atm so yeah, rate/fix you know Monsters:17 3x spy 3x descendant 3x recrutier 2x visonary 2x commandant 2x assaliant 1x Guard 1x DaD 1x summoner monk spells:16 3x necrovalley 3x gravekeepers steel 2x royal tribute 2x magical dimension 2x MST 1x allure of darkness 1x pot of avarice 1x Book of moon 1x Dark hole traps: 7 2x divine wrath 1x Torrential tribute 1x mirror force 1x solemn jugdment 1x rite of spirit 1x magican's circle well the strategy of this deck is to use descendant to destroy evrything he gets out while boosting my visonary and attacking him , i get good hand and field controll. but if its somthing i shuld do better plz help me. | |
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Ulquiorra666 ARC Leader
Posts : 561 Join date : 2010-08-29 Age : 33 Location : USA
Arc Profile Info War Team: The Fallen's Invasion AP: Infinite Warning: (0/0)
| Subject: Re: ThePro's Gravekeeper deck Mon Apr 18, 2011 2:52 pm | |
| This would be in chems hands to help or fix this. | |
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coolchemist2001 Arc Admin
Posts : 513 Join date : 2010-08-30 Age : 31 Location : Montreal, Qc
Arc Profile Info War Team: Razor Storm AP: Infinite Warning: (0/0)
| Subject: Re: ThePro's Gravekeeper deck Mon Apr 18, 2011 7:16 pm | |
| Unlike your deck, recent gravekeeper's decks are all copies of each other and they all work. Why? Because they have the tools to do it (tons of traps + easy summon monsters that work well together).
However, I'll keep your non-meta scheme going (though i think the meta one runs better) and give fixes:
-2 magical dimension (i know, visionary; but imo it's a pricy card to have) -1 Pot of A (necrovalley = dead card) -1 summoner monk (what's he doing there XD?) -2 Divine wrath -1 guard or spy (recruiter's got it covered) -1 rite of spirit (space issue, good card otherwise)
+1 Magician's circle (this card is just visionary's best friend) +1 commandant (necrovalley has to be in your hand) +2 solemn warning (you can't play without it) +3 pot of D (this card is just tooooo good. I'm starting to find ways to main it in all my decks; prediction: limited in next format) +1 royal oppression (must have this)
Also, i don't know how you can fit them, but glow up bulb works really well in GK decks (think, face down spy + bulb in grave = trishula). Also, Gale + GK's = Arcanite and/or blackwing synchro's. Some noobs or pro wanna be's will tell you that DAD is bad; however, DAD in GK decks is a guaranteed 2800 beater to summon (thanks to steele) when you draw him. Even if his effect is cancelled, he's still a 2800 beater.
Again, i don't believe this is the best way to run GK's now that recruiter is available on kcvds, but i modified while keeping your theme going.
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ThePro Avenging Knight
Posts : 43 Join date : 2010-08-30 Age : 28 Location : Norway
Arc Profile Info War Team: AP: 1000 Warning: (0/0)
| Subject: Re: ThePro's Gravekeeper deck Tue Apr 19, 2011 12:03 pm | |
| Thnx for the help chem.. i will use some of your advices | |
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